56 research outputs found
Design, Assembly, Calibration, and Measurement of an Augmented Reality Haploscope
A haploscope is an optical system which produces a carefully controlled
virtual image. Since the development of Wheatstone's original stereoscope in
1838, haploscopes have been used to measure perceptual properties of human
stereoscopic vision. This paper presents an augmented reality (AR) haploscope,
which allows the viewing of virtual objects superimposed against the real
world. Our lab has used generations of this device to make a careful series of
perceptual measurements of AR phenomena, which have been described in
publications over the previous 8 years. This paper systematically describes the
design, assembly, calibration, and measurement of our AR haploscope. These
methods have been developed and improved in our lab over the past 10 years.
Despite the fact that 180 years have elapsed since the original report of
Wheatstone's stereoscope, we have not previously found a paper that describes
these kinds of details.Comment: Accepted and presented at the IEEE VR 2018 Workshop on Perceptual and
Cognitive Issues in AR (PERCAR); pre-print versio
Object-Order Rendering of Discrete Objects
This dissertation gives accurate and efficient methods for the object-order rendering of discrete objects. Discrete objects are typically represented with a volume raster and rendered with a volume rendering algorithm. However, current object-order volume rendering algorithms suffer from several problems. First, they require that the volume raster be traversed in a strict visibility order, but existing visibility ordering methods do not always correctly order perspective projections of volume rasters. Second, both perspective and orthographic renderings of volume rasters can contain aliasing artifacts, but current object-order techniques have no method for addressing these artifacts. Third, computergenerated animations suffer from temporal aliasing artifacts, which can be addressed by adding motion blur. But currently the only motion-blur method for object-order techniques is super-sampling, which is very expensive. Thi
Fast Collision Detection with an N-Objects Octree
This report describes a collision detection system which uses the N-objects octree algorithm. This technique is described by Shaffer & Herb in an unpublished report [1991], and subsequently published in IEEE Transactions on Robotics and Automation [Shaffer & Herb 1992]. The algorithm was developed and tested with the Hook [1992] animation system. The algorithm and its implementation are described, with particular attention to the design of the octree component as an abstract data type (ADT). In addition, timing test results are reported
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